The Burma campaign soon followed, but the fighting there would last most of the war's time. Japan then invaded the Americans in the Philippines. It was here that the Japanese armoured forces baptized the American tankers in their first tank-to-tank combat with M3 Stuarts against Type 95 Ha-Go. It was during this campaign that Colonel Seinosuke. Is the Japanese Pacific Campaign Pack worth it? This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. This campaign, based upon historical events, allows you to fight as a pilot in the Imperial Japanese Air Forces against the U.S. Navy in the battles of the Pacific Theatre. You will enjoy precisely reconstructed battles over the ground and ocean, photo-realistic locations, and footage of historical chronicles.
7 km/h back40 km/h forward
6 km/h backSpeed
This page is about the Japanese medium tank Chi-Ha. For other uses, see Chi-Ha (Family). |
- 2General info
- 3Armaments
- 3.1Main armament
- 4Usage in battles
- 5History
- 8External links
Description
The Type 97 Chi-Ha is a rank I Japanese medium tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.65 'Way of the Samurai' along with the initial Japanese vehicles of the Japanese Ground Forces Tree.
The Chi-Ha is more or less a smaller version of the I-Go but with a better engine, the Chi-Ha seems rather mediocre at first glance. However, this tank can perform quite well at its battle rating provided that it is played to its strengths, those being its decent mobility and cannon.
General info
The Type 97 Chi-Ha is an upgraded version of the earlier Type 89 I-Go. The engine has been upgraded, from the Mitsubishi A6120VD air-cooled straight-six diesel with 120 hp to a Mitshubishi SA12200VD air-cooled V12 diesel with 170 hp. As such, the top speed has increased from 27 kph on the I-Go to 38 kph on the Chi-Ha. The armament stays the same, with the same shells and gun characteristics. The 5.7 cm Tank Gun Type 97 is robust, but will get the job done. It still has four crewmen inside, no armour, and a 7.7 mm Type 97 in the hull. Overall, it's in general a better I-Go.
Survivability and armour
Armour: Light, but effective against weaker guns (i.e. early French), weaker shells (low-caliber HE), and in long range engagements.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (12-32°) Front plate 17 mm (63-81°) Front glacis 15 mm (37-59°) Lower glacis | 25 mm (40°) Top Left 25 mm (25-27°) Top Right 20 mm Bottom | 20 mm (4-58°) | 12 mm |
Turret | 25 mm (9-41°) Turret front 25 mm Gun mantlet | 25 mm (10-11°) | 25 mm (12°) | 10 mm |
Armour | Sides | Roof | ||
Cupola | 17 mm | 6 mm |
Mobility
War Thunder Campaign Mode
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 45 | 7 | 15 | 263 | 324 | 17.53 | 21.6 |
Realistic | 40 | 6 | 150 | 170 | 10 | 11.33 |
Armaments
Main armament
The gun is the same as on the I-Go. Not much to write home about, but we're hardly complaining, especially with the HEAT shell.
57 mm Type 97 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 120 | -15°/+20° | ±180° | Vertical | 14.47 | 20.03 | 24.32 | 26.90 | 28.61 | 4.29 | 3.80 | 3.50 | 3.30 |
Realistic | 9.04 | 10.64 | 12.92 | 14.29 | 15.20 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 92 APHE | APHE | 21 | 21 | 19 | 16 | 14 | 13 |
Type 3 HEAT | HEAT | 55 | 55 | 55 | 55 | 55 | 55 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead | Velocity (m/s) | Projectile Mass (kg) | Fuse delay (m) | Fuse sensitivity (mm) | Explosive Mass (TNT equivalent) (g) | Ricochet | ||
0% | 50% | 100% | |||||||
Type 92 APHE | APHE | 349 | 2.58 | 1.2 | 9.0 | 103 | 47° | 60° | 65° |
Type 3 HEAT | HEAT | 380 | 1.80 | N/A | 0.1 | 303.36 | 62° | 69° | 73° |
Ammo racks
Full ammo | 1st rack empty | 2nd rack empty | 3rd rack empty | 4th rack empty | 5th rack empty | Visual discrepancy |
---|---|---|---|---|---|---|
120 | 117 (+3) | 113 (+7) | 89 (+31) | 69 (+51) | 1 (+129) | No |
Right side only: 69 (+51)
Machine guns
7.7 mm Type 97 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Hull | 3,000 (20) | 499 | ±10° | ±15° |
Pintle | 1,000 (20) | 499 | 10°/+70° | ±60° |
Usage in battles
The Chi-Ha is the most interesting Rank I Japanese tank to play as it has little to no armour, a shot-put-like muzzle velocity and looks like a bus in some sense as to how long it is. But there is a way to play this tank despite all the negatives to this tank and to play it to the best of its abilities, one can play it as a support tank in every way (apart from long distance as the rounds drop like a brick after 500 m). Stay close to teammates and always play sneaky as the Chi-Ha can be easily one-shotted by everything like all Japanese tanks in this Rank.
But if facing a heavy tank or medium tank of early Rank II are very hard to versus from head-on and the fact that the 57 mm APHE rounds lack penetration to destroy it from the front. So the best option is to go up behind it or attack from the side to destroy them. Another problem that shows itself strongly in close quarter fights is that the Chi-Ha has a hand-cranked turret and turning the tank is painful at best. So it is best to plan ahead before attacking, think where the enemy may be and find a place to hide the bulky tank from the enemy and wait for the enemy to come to the firing range. The Type 3 HEAT shell changes this. With 55mm of penetration, the tank is capable of penetrating tanks that it previously couldn't - which is most tanks at rank I and II. In addition to this, the Type 3 HEAT has the potential to hull break lightly armoured targets like LVTs or the Sturmpanzer. Use the protection analysis feature to figure out which tanks you can and can't get through, and adapt your playstyle accordingly when those vehicles are encountered. Now, this is somewhat important 'Don't look for the enemy, let the enemy look for the Chi-Ha.' Of course, the Chi-Ha could still go look for the enemy, but always be on alert and make sure to have a friend for firing support.
Engine power is not that powerful, which then means that the acceleration will be slow to start up, but it will slowly get faster over time. But reversing is like all British tanks when they reverse, It's going to be slow. But this is compensated for the turning speed of this tank as it is better to turn and run in some cases then reverse.
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Improved sloped armour compared to the reserve vehicles
- Quite fast (up to 44 km/h), allowing it to get to certain spots in time
- Lovely climbing ability combined with the amazing -15 degrees gun depression, it is great at mountain combat
- Has a vertical stabiliser which most tanks don't have, allowing the Chi-Ha to get the first shot off
- Due to its slow 57 mm shell velocity, it can shoot behind cover without showing the tank to some degree
- Type 3 HEAT is powerful. It can frontally penetrate common targets like M3 Lee, and hullbreak tanks like LVT(A)(1)
- Great turning ability in low gear
Cons:
War Thunder Pacific Campaign Pack
- 57 mm armament may be underpowered in an uptier, especially in frontal engagements
- Thin armour can be penetrated by 20 mm/.50 cal up close
- Abysmal penetration on stock APHE, will struggle to penetrate most low tier tanks like M3A1 and T-70
History
Development
The Imperial Japanese Army's main tank was the Type 89, adopted in 1929, but it was deemed obsolete as of 1935 and the IJA wanted something up to par with their battle style. The Type 89's main fault was its low overall road speed, which was unable to keep up with motorized infantry. Thus, the development of a new medium tank commenced with the goal of improved overall speed, low weight, and low cost.[1]
Two tank designs were developed with these specifications, both were produced by Mitsubishi. The first was the Chi-Ha which was powered by a 170hp diesel engine. The second was Chi-Ni, which was lighter, cheaper, and powered by a 135 hp diesel engine. The IJA chose at the time of 1937, when war with China broke out to the Second Sino-Japanese War. This war increased the IJA's budget and thus they decided to pick the better of the two design. This led to the finalization of the Type 97 Chi-Ha tank. Production started in 1938 all the way to 1942 for a total of 1162 tanks produced.[1][2]
Design
The Type 97 Chi-Ha was a medium tank constructed with rivets in the armour plates. It had a crew of four with a two-men turret. The turret held the same low-velocity 57 mm gun from the Type 89. Armour was relatively thin, but quite standard at the time of 1930s, but this would become very vulnerable past 1941 when the Japanese war expands to the world.[1]
The Type 97 Chi-Ha, like the standard tanks of other countries, was used in a multitude of roles by adapting its chassis to another purpose such as the Ho-Ni assault gun series. The Type 97 Chi-Ha design was also improved upon multiple times with better armour and better guns, resulting in tanks like the Shinhoto Chi-Ha, Type 1 Chi-He, Type 2 Ho-I, and the Type 3 Chi-Nu.[1]
Combat usage
The Type 97 Chi-Ha would first see its main usage in the border conflict against the Soviet forces in the Battles of Khalkin-Gol. In the Japanese 1st Tank Group's total 85 tanks, there were four Type 97 mediums present in comparison to the 34 Type 89 I-Go, 35 Type 95 Ha-Go lights, and 13 tankettes.[2] Though the armoured units played a critical role in Japan's offensive against the Soviet Union, they were soon demolished by the Soviet armoured brigades, leading to their recall. The Japanese defeat at Khalkin-Gol did teach them a few lessons, first in that they were currently under-equipped for a fight against a large European force, which led to an enlargement of the Japanese armoured forces. Second was that the Japanese tanks were unsuitable for tank-to-tank fighting as the Soviet's main tank armament, the 45 mm cannon, was way more suitable than anything the Japanese had. This led to the development of a new anti-tank gun and tank gun for the Japanese Army, the Type 1 47 mm, though this would not see service until 1941.[1]
The next major usage of the Type 97 would be in Japan's conflict during World War II against the Allies. The Type 97 made up a good portion of the Japanese armoured forces when they invaded the Malay peninsula of British territory in Operation Centrifuge[2]. The Japanese tank's successes against Britain is attributed to the British belief that the terrain around Singapore made it very hard to use armoured forces, thus there was a lack of Allied armour available in the battle. In a span of three months, Japan managed to completely overcome the defenses of the Malay peninsula and the Allied forces there surrendered. The Burma campaign soon followed, but the fighting there would last most of the war's time.[1]
Japan then invaded the Americans in the Philippines. It was here that the Japanese armoured forces baptized the American tankers in their first tank-to-tank combat with M3 Stuarts against Type 95 Ha-Go. It was during this campaign that Colonel Seinosuke Sonoda of the 7th Tank Regiment advocated for the placement of the new Type 1 47 mm gun as the main armament of the Type 97 Chi-Ha. This would lead to the development and production of the next generation Type 97s, the Type 97-Kai (Improved) Shinhoto (New turret) Chi-Ha, which would eventually encompass the regular Type 97's production. Though now surpassed by the Type 97 Chi-Ha Kai, the regular Type 97 would still see usage alongside its improved variant in the Pacific campaign against the Allies.
Media
- Skins
- Images
- Videos
See also
- Related Development
War Thunder - Japanese Pacific Campaign Medal
- Type 89 I-Go- (predecessor)
- Type 97 Chi-Ha Kai- (following model)
- Tanks of comparable role, configuration and era
External links
References
- ↑ 1.01.11.21.31.41.5Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
- ↑ 2.02.12.2Zaloga Steven. M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945 Great Britain: Osprey Publishing Ltd., 2012
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha ·Chi-Ha Kai ·Chi-Ha Short Gun |
Type 1 | Chi-He ·Chi-He (5th Regiment) ·Ho-I |
Type 3 | Chi-Nu ·Chi-Nu II |
Type 4 | Chi-To ·Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* ·ST-A2* ·Type 61 |
Type 74 MBT | ST-B1* ·Type 74 ·Type 74 (F) ·Type 74 (G) |
Type 90 MBT | Type 90 ·Type 90 (B) |
USA | ▅M4A3 (76) W |
*ST-X Is prototype stage for said MBT |
This page is about the American premium twin-engine fighter XP-38G. For the production version, see P-38G-1. For other variants, see P-38 (Family). |
- 2General info
- 2.1Flight Performance
- 3Armaments
- 4Usage in battles
- 5History
Description
The XP-38G is a premium gift rank II American twin-engine fighter with a battle rating of 3.0 (AB) and 3.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. It was available to be bought at the Gaijin Store in the 'USA Pacific Campaign (1941-1942)' pack, until it was replaced by the YP-38 in Update 'Raining Fire'.
War Thunder Dynamic Campaign
General info
Flight Performance
Despite being a heavy twin engine fighter, the XP-38G has a quite good overall performance. Its level speed is comparable to many single-engined fighters and even faster than some of them. It can reach 550 km/h at the sea level and, thanks to its superchargers, the plane's maximum speed is close to 660 km/h at 5,000 meter altitude and it doesn't drop or increase up to 11,000 m, that makes it a good medium and high altitude fighter and, in most cases, outperforms the opposition.
Climb rate is comparable to other American fighters, the plane is able to reach 5,000 m in 4 minutes and 40 seconds which is quite mediocre, its climb rate at 1,000 m is close to 18 m/s, but again thanks to the supercharger it will not suffer so much at high altitude. When climbing from 5,000 m alt to 9,000 m alt, it will outperform most other fighters. Acceleration in level flight is decent and when it starts diving it gets very good. It is required to keep an eye on the speed because the maximum structural speed limit is low in this plane compared to how fast it can accelerate.
The XP-38G's turn rate is quite good but depends a lot on its Fowler flaps, they do increase the lift a lot but the drag too. Sustained turn rate is quite good, better than in almost every other heavy twin-engined fighter, but in most cases only comparable or worse to other fighters. On the other hand, the instantaneous turn rate, especially with deployed flaps, is very good and can help a lot with getting the guns on the target for high deflection shooting. Of course, due to the plane's configuration, it suffers a lot from high speed compression, which starts close to 0.70 Mach. The other issue is its roll rate, at best it reaches 70 degrees per second at 400 km/h. The way the Lighting's engines are set makes it so the pilot does not need to worry about the propeller torque effect, so the plane doesn't require any trimming except for some elevator adjustments to fly in a straight line.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 8,229 m) | Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) | Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
634 | 616 | 12192 | 23.1 | 23.9 | 14.6 | 14.6 | 380 |
Upgraded | |||||||
Max Speed (km/h at 8,229 m) | Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) | Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
689 | 660 | 12192 | 20.9 | 22.0 | 22.4 | 18.0 | 380 |
Details
The Burma campaign soon followed, but the fighting there would last most of the war's time. Japan then invaded the Americans in the Philippines. It was here that the Japanese armoured forces baptized the American tankers in their first tank-to-tank combat with M3 Stuarts against Type 95 Ha-Go. It was during this campaign that Colonel Seinosuke. Is the Japanese Pacific Campaign Pack worth it? This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. This campaign, based upon historical events, allows you to fight as a pilot in the Imperial Japanese Air Forces against the U.S. Navy in the battles of the Pacific Theatre. You will enjoy precisely reconstructed battles over the ground and ocean, photo-realistic locations, and footage of historical chronicles.
7 km/h back40 km/h forward
6 km/h backSpeed
This page is about the Japanese medium tank Chi-Ha. For other uses, see Chi-Ha (Family). |
- 2General info
- 3Armaments
- 3.1Main armament
- 4Usage in battles
- 5History
- 8External links
Description
The Type 97 Chi-Ha is a rank I Japanese medium tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.65 'Way of the Samurai' along with the initial Japanese vehicles of the Japanese Ground Forces Tree.
The Chi-Ha is more or less a smaller version of the I-Go but with a better engine, the Chi-Ha seems rather mediocre at first glance. However, this tank can perform quite well at its battle rating provided that it is played to its strengths, those being its decent mobility and cannon.
General info
The Type 97 Chi-Ha is an upgraded version of the earlier Type 89 I-Go. The engine has been upgraded, from the Mitsubishi A6120VD air-cooled straight-six diesel with 120 hp to a Mitshubishi SA12200VD air-cooled V12 diesel with 170 hp. As such, the top speed has increased from 27 kph on the I-Go to 38 kph on the Chi-Ha. The armament stays the same, with the same shells and gun characteristics. The 5.7 cm Tank Gun Type 97 is robust, but will get the job done. It still has four crewmen inside, no armour, and a 7.7 mm Type 97 in the hull. Overall, it's in general a better I-Go.
Survivability and armour
Armour: Light, but effective against weaker guns (i.e. early French), weaker shells (low-caliber HE), and in long range engagements.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (12-32°) Front plate 17 mm (63-81°) Front glacis 15 mm (37-59°) Lower glacis | 25 mm (40°) Top Left 25 mm (25-27°) Top Right 20 mm Bottom | 20 mm (4-58°) | 12 mm |
Turret | 25 mm (9-41°) Turret front 25 mm Gun mantlet | 25 mm (10-11°) | 25 mm (12°) | 10 mm |
Armour | Sides | Roof | ||
Cupola | 17 mm | 6 mm |
Mobility
War Thunder Campaign Mode
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 45 | 7 | 15 | 263 | 324 | 17.53 | 21.6 |
Realistic | 40 | 6 | 150 | 170 | 10 | 11.33 |
Armaments
Main armament
The gun is the same as on the I-Go. Not much to write home about, but we're hardly complaining, especially with the HEAT shell.
57 mm Type 97 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 120 | -15°/+20° | ±180° | Vertical | 14.47 | 20.03 | 24.32 | 26.90 | 28.61 | 4.29 | 3.80 | 3.50 | 3.30 |
Realistic | 9.04 | 10.64 | 12.92 | 14.29 | 15.20 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 92 APHE | APHE | 21 | 21 | 19 | 16 | 14 | 13 |
Type 3 HEAT | HEAT | 55 | 55 | 55 | 55 | 55 | 55 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead | Velocity (m/s) | Projectile Mass (kg) | Fuse delay (m) | Fuse sensitivity (mm) | Explosive Mass (TNT equivalent) (g) | Ricochet | ||
0% | 50% | 100% | |||||||
Type 92 APHE | APHE | 349 | 2.58 | 1.2 | 9.0 | 103 | 47° | 60° | 65° |
Type 3 HEAT | HEAT | 380 | 1.80 | N/A | 0.1 | 303.36 | 62° | 69° | 73° |
Ammo racks
Full ammo | 1st rack empty | 2nd rack empty | 3rd rack empty | 4th rack empty | 5th rack empty | Visual discrepancy |
---|---|---|---|---|---|---|
120 | 117 (+3) | 113 (+7) | 89 (+31) | 69 (+51) | 1 (+129) | No |
Right side only: 69 (+51)
Machine guns
7.7 mm Type 97 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Hull | 3,000 (20) | 499 | ±10° | ±15° |
Pintle | 1,000 (20) | 499 | 10°/+70° | ±60° |
Usage in battles
The Chi-Ha is the most interesting Rank I Japanese tank to play as it has little to no armour, a shot-put-like muzzle velocity and looks like a bus in some sense as to how long it is. But there is a way to play this tank despite all the negatives to this tank and to play it to the best of its abilities, one can play it as a support tank in every way (apart from long distance as the rounds drop like a brick after 500 m). Stay close to teammates and always play sneaky as the Chi-Ha can be easily one-shotted by everything like all Japanese tanks in this Rank.
But if facing a heavy tank or medium tank of early Rank II are very hard to versus from head-on and the fact that the 57 mm APHE rounds lack penetration to destroy it from the front. So the best option is to go up behind it or attack from the side to destroy them. Another problem that shows itself strongly in close quarter fights is that the Chi-Ha has a hand-cranked turret and turning the tank is painful at best. So it is best to plan ahead before attacking, think where the enemy may be and find a place to hide the bulky tank from the enemy and wait for the enemy to come to the firing range. The Type 3 HEAT shell changes this. With 55mm of penetration, the tank is capable of penetrating tanks that it previously couldn't - which is most tanks at rank I and II. In addition to this, the Type 3 HEAT has the potential to hull break lightly armoured targets like LVTs or the Sturmpanzer. Use the protection analysis feature to figure out which tanks you can and can't get through, and adapt your playstyle accordingly when those vehicles are encountered. Now, this is somewhat important 'Don't look for the enemy, let the enemy look for the Chi-Ha.' Of course, the Chi-Ha could still go look for the enemy, but always be on alert and make sure to have a friend for firing support.
Engine power is not that powerful, which then means that the acceleration will be slow to start up, but it will slowly get faster over time. But reversing is like all British tanks when they reverse, It's going to be slow. But this is compensated for the turning speed of this tank as it is better to turn and run in some cases then reverse.
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Pros:
- Improved sloped armour compared to the reserve vehicles
- Quite fast (up to 44 km/h), allowing it to get to certain spots in time
- Lovely climbing ability combined with the amazing -15 degrees gun depression, it is great at mountain combat
- Has a vertical stabiliser which most tanks don't have, allowing the Chi-Ha to get the first shot off
- Due to its slow 57 mm shell velocity, it can shoot behind cover without showing the tank to some degree
- Type 3 HEAT is powerful. It can frontally penetrate common targets like M3 Lee, and hullbreak tanks like LVT(A)(1)
- Great turning ability in low gear
Cons:
War Thunder Pacific Campaign Pack
- 57 mm armament may be underpowered in an uptier, especially in frontal engagements
- Thin armour can be penetrated by 20 mm/.50 cal up close
- Abysmal penetration on stock APHE, will struggle to penetrate most low tier tanks like M3A1 and T-70
History
Development
The Imperial Japanese Army's main tank was the Type 89, adopted in 1929, but it was deemed obsolete as of 1935 and the IJA wanted something up to par with their battle style. The Type 89's main fault was its low overall road speed, which was unable to keep up with motorized infantry. Thus, the development of a new medium tank commenced with the goal of improved overall speed, low weight, and low cost.[1]
Two tank designs were developed with these specifications, both were produced by Mitsubishi. The first was the Chi-Ha which was powered by a 170hp diesel engine. The second was Chi-Ni, which was lighter, cheaper, and powered by a 135 hp diesel engine. The IJA chose at the time of 1937, when war with China broke out to the Second Sino-Japanese War. This war increased the IJA's budget and thus they decided to pick the better of the two design. This led to the finalization of the Type 97 Chi-Ha tank. Production started in 1938 all the way to 1942 for a total of 1162 tanks produced.[1][2]
Design
The Type 97 Chi-Ha was a medium tank constructed with rivets in the armour plates. It had a crew of four with a two-men turret. The turret held the same low-velocity 57 mm gun from the Type 89. Armour was relatively thin, but quite standard at the time of 1930s, but this would become very vulnerable past 1941 when the Japanese war expands to the world.[1]
The Type 97 Chi-Ha, like the standard tanks of other countries, was used in a multitude of roles by adapting its chassis to another purpose such as the Ho-Ni assault gun series. The Type 97 Chi-Ha design was also improved upon multiple times with better armour and better guns, resulting in tanks like the Shinhoto Chi-Ha, Type 1 Chi-He, Type 2 Ho-I, and the Type 3 Chi-Nu.[1]
Combat usage
The Type 97 Chi-Ha would first see its main usage in the border conflict against the Soviet forces in the Battles of Khalkin-Gol. In the Japanese 1st Tank Group's total 85 tanks, there were four Type 97 mediums present in comparison to the 34 Type 89 I-Go, 35 Type 95 Ha-Go lights, and 13 tankettes.[2] Though the armoured units played a critical role in Japan's offensive against the Soviet Union, they were soon demolished by the Soviet armoured brigades, leading to their recall. The Japanese defeat at Khalkin-Gol did teach them a few lessons, first in that they were currently under-equipped for a fight against a large European force, which led to an enlargement of the Japanese armoured forces. Second was that the Japanese tanks were unsuitable for tank-to-tank fighting as the Soviet's main tank armament, the 45 mm cannon, was way more suitable than anything the Japanese had. This led to the development of a new anti-tank gun and tank gun for the Japanese Army, the Type 1 47 mm, though this would not see service until 1941.[1]
The next major usage of the Type 97 would be in Japan's conflict during World War II against the Allies. The Type 97 made up a good portion of the Japanese armoured forces when they invaded the Malay peninsula of British territory in Operation Centrifuge[2]. The Japanese tank's successes against Britain is attributed to the British belief that the terrain around Singapore made it very hard to use armoured forces, thus there was a lack of Allied armour available in the battle. In a span of three months, Japan managed to completely overcome the defenses of the Malay peninsula and the Allied forces there surrendered. The Burma campaign soon followed, but the fighting there would last most of the war's time.[1]
Japan then invaded the Americans in the Philippines. It was here that the Japanese armoured forces baptized the American tankers in their first tank-to-tank combat with M3 Stuarts against Type 95 Ha-Go. It was during this campaign that Colonel Seinosuke Sonoda of the 7th Tank Regiment advocated for the placement of the new Type 1 47 mm gun as the main armament of the Type 97 Chi-Ha. This would lead to the development and production of the next generation Type 97s, the Type 97-Kai (Improved) Shinhoto (New turret) Chi-Ha, which would eventually encompass the regular Type 97's production. Though now surpassed by the Type 97 Chi-Ha Kai, the regular Type 97 would still see usage alongside its improved variant in the Pacific campaign against the Allies.
Media
- Skins
- Images
- Videos
See also
- Related Development
War Thunder - Japanese Pacific Campaign Medal
- Type 89 I-Go- (predecessor)
- Type 97 Chi-Ha Kai- (following model)
- Tanks of comparable role, configuration and era
External links
References
- ↑ 1.01.11.21.31.41.5Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
- ↑ 2.02.12.2Zaloga Steven. M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945 Great Britain: Osprey Publishing Ltd., 2012
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha ·Chi-Ha Kai ·Chi-Ha Short Gun |
Type 1 | Chi-He ·Chi-He (5th Regiment) ·Ho-I |
Type 3 | Chi-Nu ·Chi-Nu II |
Type 4 | Chi-To ·Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* ·ST-A2* ·Type 61 |
Type 74 MBT | ST-B1* ·Type 74 ·Type 74 (F) ·Type 74 (G) |
Type 90 MBT | Type 90 ·Type 90 (B) |
USA | ▅M4A3 (76) W |
*ST-X Is prototype stage for said MBT |
This page is about the American premium twin-engine fighter XP-38G. For the production version, see P-38G-1. For other variants, see P-38 (Family). |
- 2General info
- 2.1Flight Performance
- 3Armaments
- 4Usage in battles
- 5History
Description
The XP-38G is a premium gift rank II American twin-engine fighter with a battle rating of 3.0 (AB) and 3.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. It was available to be bought at the Gaijin Store in the 'USA Pacific Campaign (1941-1942)' pack, until it was replaced by the YP-38 in Update 'Raining Fire'.
War Thunder Dynamic Campaign
General info
Flight Performance
Despite being a heavy twin engine fighter, the XP-38G has a quite good overall performance. Its level speed is comparable to many single-engined fighters and even faster than some of them. It can reach 550 km/h at the sea level and, thanks to its superchargers, the plane's maximum speed is close to 660 km/h at 5,000 meter altitude and it doesn't drop or increase up to 11,000 m, that makes it a good medium and high altitude fighter and, in most cases, outperforms the opposition.
Climb rate is comparable to other American fighters, the plane is able to reach 5,000 m in 4 minutes and 40 seconds which is quite mediocre, its climb rate at 1,000 m is close to 18 m/s, but again thanks to the supercharger it will not suffer so much at high altitude. When climbing from 5,000 m alt to 9,000 m alt, it will outperform most other fighters. Acceleration in level flight is decent and when it starts diving it gets very good. It is required to keep an eye on the speed because the maximum structural speed limit is low in this plane compared to how fast it can accelerate.
The XP-38G's turn rate is quite good but depends a lot on its Fowler flaps, they do increase the lift a lot but the drag too. Sustained turn rate is quite good, better than in almost every other heavy twin-engined fighter, but in most cases only comparable or worse to other fighters. On the other hand, the instantaneous turn rate, especially with deployed flaps, is very good and can help a lot with getting the guns on the target for high deflection shooting. Of course, due to the plane's configuration, it suffers a lot from high speed compression, which starts close to 0.70 Mach. The other issue is its roll rate, at best it reaches 70 degrees per second at 400 km/h. The way the Lighting's engines are set makes it so the pilot does not need to worry about the propeller torque effect, so the plane doesn't require any trimming except for some elevator adjustments to fly in a straight line.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 8,229 m) | Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) | Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
634 | 616 | 12192 | 23.1 | 23.9 | 14.6 | 14.6 | 380 |
Upgraded | |||||||
Max Speed (km/h at 8,229 m) | Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) | Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
689 | 660 | 12192 | 20.9 | 22.0 | 22.4 | 18.0 | 380 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
790 | 289 | 620 | 500 | 250 | ~11 | ~8 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) | Rudder (km/h) | Elevators (km/h) | Radiator (km/h) |
< 380 | < 460 | < 500 | > 420 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,800 m | 2,620 hp | 3,010 hp |
Engine performance
Engine | ||
---|---|---|
Engine Name | Number present | |
Allison V-1710-51 12-cylinder | 2 | |
Engine characteristics | ||
Weight (each) | Type | Cooling |
610 kg | Inline | Water |
Engine power (Stock) | ||
Mode | Max | Take-off |
Arcade | 1,084 hp | 1,350 hp |
Realistic/Simulator | 1,072 hp | 1,200 hp |
Engine power (Upgraded) | ||
Mode | Max | Take-off |
Arcade | 1,264 hp | 1,531 hp |
Realistic/Simulator | 1,252 hp | 1,380 hp |
WEP Duration | |
---|---|
Arcade | Realistic/Simulator |
25 seconds | Infinite |
Survivability and armour
- 38 mm Bulletproof glass in cockpit top front.
- 6.5 mm Steel plates in the nose.
- 6.5 mm Steel plates in pilot's seat.
- 9.5 mm Steel plate in pilot's headrest.
Armaments
Offensive armament
The XP-38G is armed with:
- 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)
- 4 x 12.7 mm Browning M2 machine guns, nose-mounted (500 rpg = 2,000 total)
The armament on the XP-38G is extremely powerful. A single 20mm cannon combined with 4 M2s in the nose make a devastating, accurate combination. The XP-38G can effectively slice wings in half due to its extremely accurate weapons.
Suspended armament
The XP-38G can be outfitted with the following ordnance:
- Without load
- 6 x M8 rockets
Usage in battles
Utilize the P-38 as a strike fighter. The P-38 has very good energy retention and climb speed, so mainly use it as a BnZ fighter. However, it can be an effective turn fighter against less manoeuvrable opponents. Be warned, however, that once at a low speed and altitude the P-38 is a sitting duck. It is a very large fighter and easy to destroy.
The best cure is being prepared. Always maintain a high, safe altitude. If you have to, the P-38 is best in a flat dive. Its roll rate can be used to its advantage as well. Use diving and climbing manoeuvres to get out of trouble. Avoid turning to counter opponents, unless they are less manoeuvrable.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable | Not controllable | Controllable | Combined | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |
---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 12 mm | |
II | Compressor | Airframe | New 12 mm MGs | |
III | Wings repair | Engine | Offensive 20 mm | Rocket Launcher M10 |
IV | Engine injection | Cover | New 20 mm cannons | |
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Gathers speed quickly in a dive
- Good armament, can rip apart other planes quickly
- Good for Boom & Zoom
- Good climb rate
Cons:
- Extremely prone to fire
- Poor turning /manoeuvrability
History
The XP-38G in game is actually fictional, created during the very early days of development as an improved performance Premium P-38G. The closest equivalent to the games fictional XP-38G is a P-38H (600 built) or a P-38K-1 (1 built), which had a few minor performance improvements to the P-38G.
In-game description
'The P-38 was an all-metal, three-wheeled, single-seater, twin-engined monoplane fighter with an aerodynamic design rarely seen in World War II.
An experimental XP-38 (Model 22) was first flown on January 27, 1938. Production began in June of 1941.
The G variant was created at the end of 1942 and was based on the E and F variants. The G had a more powerful turbocharged Allison V-1710-51/55 engine. Engine management was significantly more automated than before.
The plane carried a formidable armament consisting of 20mm Hispano AN/M2 cannons with 150 rounds and four 12.7mm Colt-Browning M2.5 machine guns with 300 rounds apiece. The P-38G had a reinforced fuselage and could carry two extra 300-gallon (1136-liter) fuel tanks. The G was not equipped to carry rockets and bombs, but was often modified on the field to carry 250-lb or even 500-lb bombs as well as unguided rockets.
The P-38G was widely used by the Army Air Force (USAAF) in all theaters of the war. They were often used for shuttle missions over Germany from the airfields of Ukraine. The best known operation in which the P-38G participated was Operation Lightning, which changed the war in the Pacific. The mission, which was flown on April 18, 1943, intercepted and shot down a Japanese G4M1 bomber with Japanese Admiral Isoroku Yamamoto on board. In addition, the P-38 was the plane of choice of the two most successful American aces: Richard Ira Bong (40 kills) and Thomas McGuire (38 kills).
From 1942 to 1943, Lockheed built 1,462 P-38Gs. They were decommissioned in 1949.'
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Aircraft of comparable role, configuration and era
- Bristol Beaufighter
- de Havilland Mosquito
- Kawasaki Ki-96
- Mitsubishi Ki-83
- Nakajima J5N
- Northrop P-61 Black Widow
- Westland Whirlwind
- Petlyakov Pe-3
- Savoia-Marchetti SM.92
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Lockheed Corporation | |
---|---|
Fighters | XP-38G ·P-38E ·P-38G-1 ·P-38J-15 ·Bong's P-38J-15 ·P-38K ·P-38L-5-LO ·YP-38 |
Bombers | B-34 ·PV-2D |
Jet Fighters | F-80A-5 ·F-80C-10 |
F-104A ·F-104C | |
Export / License | A-29 ·▄Hudson Mk V |
␗P-38L-1 | |
␗F-104A ·▀F-104G ·␗F-104G ·▅F-104J ·▄F-104S | |
See Also | Mitsubishi Heavy Industries ·Fiat Aviation |
USA twin-engine fighters | |
---|---|
P-38 | XP-38G ·P-38E ·P-38G-1 ·P-38J-15 ·Bong's P-38J-15 ·P-38L-5-LO ·P-38K ·YP-38 |
P-61 | P-61A-1 ·P-61C-1 |
F7F | F7F-1 ·F7F-3 |
Other | XF5F ·XP-50 ·F-82E |
USA premium aircraft | |
---|---|
Fighters | F4U-4B VMF-214 ·Thach's F2A-1 ·Galer's F3F-2 ·P-26A-34 ·P-40C ·P-43A-1 |
P-47M-1-RE ·⋠P-47M-1-RE ·P-51A ·P-51D-10 ·P-51D-20-NA ·␠Kingcobra ·XP-55 | |
▃A6M2 ·▃Ki-43-II ·▃Ki-61-Ib ·▃Bf 109 F-4 ·▃Fw 190 A-8 ·▃Spitfire LF Mk IXc | |
Twin-engine fighters | XP-38G ·Bong's P-38J-15 ·P-38K ·YP-38 ·P-61A-1 ·XF5F ·XP-50 ·F7F-3 |
Jet fighters | P-59A ·AV-8A ·F-86F-35 ·F-89B ·F-89D |
Attackers | A2D-1 ·AU-1 ·XA-38 |
Bombers | A-26C-45DT ·B-10B ·BTD-1 ·PBM-3 'Mariner' ·PV-2D |